![]() ![]() Here is where Solaufein will meet you in connection with the Teach the Deep Gnomes a Lesson quest.If they spot you, they will leave and shortly after attack from the east. You can't get in here but somehow they can get out. In this enclosed area are three Mind Flayers.Try to have Chaotic Commands on as many party members as possible in order to avoid their Confusion spells. Here are three Spore Colonies and a Myconid King.He drops nothing extraordinary and is only worth 7,000 XP anyway. If you do so, he will tell you a bit about the area's layout. (x=2030, y=1850): Releases Gont of Riatavin, a fighter who can easily be talked into leaving peacefully. This is part of the solution to the Free the Svirfneblin Boy quest. ![]() (x=2030, y=1890): Releases Bedlen Daglefodd, a young Svirfneblin who got himself Imprisoned by accident. When he goes down, he leaves behind Scrolls of Delayed Blast Fireball, Spell Turning, and Summon Nishruu. Out comes a Lich, Alchra Diagott, and yes – he insists on fighting you! He puts up several protections before trying to get off a Time Stop spell. ![]() (x=1990, y=1920): Before clicking this, prepare for a difficult battle. You already guessed that he wanted to fight you, right? He drops the Spear +3 Backbiter (watch out it's cursed!), a Scroll of Improved Haste, and mundane items. (x=1920, y=1930): Releases Giti, a Githyanki warrior. The party gains 15,000 XP for this non-violent solution. BUT: If one of your healers can cast Heal (6th level Cleric spell) on him after he goes hostile, he will regain control of himself and leave peacefully after giving you the Bastard Sword Albruin +1. Besides a Quarterstaff, he drops Scrolls of Summon Efreeti and Conjure Earth Elemental. (x=1860, y=1940): Releases Raevilin Strathi, a Mage who also insists on fighting. He drops Jhor the Bleeder +2, which explains the bleeding. (x=1840, y=1870): Releases Madman Aganalo, a mad fighter who just insists on fighting you. Click six of the sides of this sphere to release various enemies.You should find a Drow Full Plate +5, some Drow Elven Chain +3, and a Drow Long Sword +3 among the loot. Here you will run into a Drow war party with a couple of Priestesses and a couple of Mages.If killed at the end of the quest, Vithal drops Scrolls of Incendiary Cloud, Wail of the Banshee, and Time Stop, along with the Skull of Death. Use a Scroll of Freedom anywhere in the Underdark area, and the imprisoned mage Vithal will be released here.As long as you are within sight and you haven't released Vithal, it releases a steady stream of Fire Elementals. This is also where Vithal meets you after you have fetched his Book of Rituals. As long as you are within sight and you haven't released Vithal, it releases a steady stream of Earth Elementals. As long as you are within sight and you haven't released Vithal, it releases a steady stream of Air Elementals. Buy a Scroll of Freedom from Carlig and let one of your Mages use it from a Quick Item slot and you will release the Mage at 7. Speak to Uder Mordin a bit, and he will tell you about a Mage who was Imprisoned somewhere in the vicinity. Give them reasonably nice answers, and they will tell you that Irenicus and Bodhi have come by and that they have entered the Drow City of Ust Natha at 27.Ĭarlig has a shop with some mundane weapons and armor and a variety of scrolls. Here you will meet three Svirfneblin, or Deep Gnomes, called Carlig, Uder Mordin, and Finderlig.He drops a Crossbow, about 40 Kuo-Toa Bolts, and minor treasure. Here you may be attacked by a single Kuo-Toa.This is where you arrive in the Underdark.Your task here is to follow Irenicus and Bodhi, and hopefully find your way back to the surface! No matter whether you take the portal in the Asylum or you try to travel back to Amn with Saemon Havarian, you end up in the Underdark.
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